AI Insights · Timothy · July 2022
Top 5 Interactive Story Games on Android in Peru: Q2 2022 Performance
In Q2 2022, the top interactive story games on Android in Peru saw varied trends in downloads, revenue, and active users. Here's a closer look at their performance.
In Q2 2022, the top interactive story games on the Android platform in Peru showcased diverse performance trends. Below, we delve into the weekly downloads, revenue, and active user metrics for the leading five apps in this category, as reported by Sensor Tower.
Chat Master! started the quarter with around 5.7K downloads, experiencing a peak of approximately 11.3K in the week of May 9. However, by the end of June, downloads had tapered off to about 3.8K. The app's weekly active users followed a similar pattern, beginning at roughly 20.9K and peaking at 29.3K in early May before declining to 16.9K by the end of the quarter.
Journeys: Romance Stories saw its weekly revenue fluctuate, starting at $469 and ending the quarter at $443. Downloads for this app ranged from 3.9K at the beginning of April, peaking at 7.1K in early May, and settling at around 4.2K by the end of June. Active user numbers began at 18.3K, peaked at 25.3K in early May, and ended the quarter at 17.1K.
Romance Club - Stories I Play experienced a significant increase in weekly downloads, starting at 676 and reaching a high of 9.2K by early June. The weekly revenue showed a gradual increase, peaking at $63 mid-June. Active users also saw a substantial rise from 608 at the beginning of the quarter to 6.9K by the first week of June, before decreasing to 3.4K at the end of the quarter.
Episode - Choose Your Story had a steady performance in terms of downloads, starting at 3.2K and peaking at 3.8K in early April, before ending the quarter at about 1.8K. The app's weekly revenue varied, peaking at $402 in mid-May. Active users grew from 13.1K at the start of the quarter to a peak of 14.5K mid-April, before declining to 8.6K by late June.
Tabou Stories®: Love Episodes had weekly downloads fluctuating, starting at 3.1K, peaking at 4K in early April, and ending at 2K by the end of June. Revenue saw some variability, with the highest weekly revenue being $68 at the start of the quarter. Active users increased from 8.1K at the beginning of the quarter to a peak of 10.9K in early April, finishing at around 6K by late June.
These insights illustrate the dynamic nature of user engagement and financial performance within the interactive story game sector in Peru. For more detailed insights and data, visit Sensor Tower.